#ifndef ObjFloat_First #define ObjFloat_First #ifdef __GNUG__ #pragma interface #endif #include "Object.h" //---- ObjFloat ---------------------------------------------------------------- class ObjFloat: public Object { public: MetaDef(ObjFloat); ObjFloat(); ObjFloat(double v); double GetValue(); double SetValue(double newval); double operator= (double newval); operator double(); //---- comparing u_long Hash(); bool IsEqual(Object*); int Compare(Object*); //---- converting const char *AsString(); //---- activation passivation OStream &PrintOn(OStream&); IStream &ReadFrom(IStream&); protected: double val; }; inline ObjFloat::ObjFloat() { val= 0.0; } inline ObjFloat::ObjFloat(double v) { val= v; } inline double ObjFloat::GetValue() { return val; } inline double ObjFloat::SetValue(double newval) { val= newval; Changed(); return val; } inline double ObjFloat::operator= (double newval) { return SetValue(newval); } inline ObjFloat::operator double() { return val; } #endif