#include "ET++.ph" #ifdef __GNUG__ #pragma implementation #endif #include "EnumItem.h" #include "Class.h" #include "Expander.h" #include "Buttons.h" //---- EnumItem ---------------------------------------------------------------- static u_short SliderUpBits[]= { #include "SliderButtonUp.image" }; static u_short SliderDownBits[]= { #include "SliderButtonDown.image" }; static u_short SliderUpInvBits[]= { #include "SliderButtonUpInv.image" }; static u_short SliderDownInvBits[]= { #include "SliderButtonDownInv.image" }; SmartBitmap SliderUp(Point(13,10), SliderUpBits), SliderDown(Point(13,10), SliderDownBits), SliderUpInv(Point(13,10), SliderUpInvBits), SliderDownInv(Point(13,10), SliderDownInvBits); NewMetaImpl0(EnumItem,Cluster); EnumItem::EnumItem(int id, VObjAlign, VObject *ci, Point gap) : Cluster(id, eVObjVCenter, gap, (SeqCollection*)0) { Add(ci); Add(new VExpander(gPoint0, new ImageButton(cIdUp, SliderUp, SliderUpInv, TRUE), new ImageButton(cIdDown, SliderDown, SliderDownInv, TRUE), 0 ) ); } void EnumItem::Control(int id, int part, void *val) { switch (id) { case cIdDown: At(0)->SendDown(0, cPartDecr, 0); UpdateEvent(); break; case cIdUp: At(0)->SendDown(0, cPartIncr, 0); UpdateEvent(); break; default: Cluster::Control(id, part, val); break; } }