#ifndef DialogView_First #define DialogView_First #ifdef __GNUG__ #pragma interface #endif #include "View.h" //---- DialogView -------------------------------------------------------------- class DialogView: public View { public: MetaDef(DialogView); DialogView(EvtHandler *eh= 0); ~DialogView(); void Open(bool mode= TRUE); void SetOrigin(Point at); void SetExtent(Point e); void ExtentChanged(VObject *vop); Metric GetMinSize(); virtual VObject *DoCreateDialog(); void CalcLayout(bool redraw= TRUE); VObject *SetDialog(VObject*, bool redraw= TRUE); // returns old dialogtree VObject *GetDialogRoot(); void Draw(Rectangle); VObject *Detect(BoolFun f, void *arg); //---- event handling Command *DispatchEvents(Point lp, Token &t, Clipper*); virtual void EnableItem(int id, bool b= TRUE); void DisableItem(int id); VObject *FindItem(int id); //---- keyboard focus void CollectParts(class Collection *); protected: VObject *dialogRoot; }; inline void DialogView::DisableItem(int i) { EnableItem(i, FALSE); } #endif