ET++: Stepping through the redraw of a changed ImageItem

This draws the ImageItem by calling ImageItem::Draw() (the othe code handles highlighting).


void VObject::DrawInner(Rectangle r, bool highlight)
{
	if (!GrHasColor())
		Draw(r);
	if (highlight && ! gPrinting)
		DrawHighlight(r);
	if (GrHasColor())
		Draw(r);
}

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