ET++: Stepping through the redraw of a changed ImageItem
This draws the ImageItem by calling ImageItem::Draw()
(the othe code handles highlighting).
void VObject::DrawInner(Rectangle r, bool highlight)
{
if (!GrHasColor())
Draw(r);
if (highlight && ! gPrinting)
DrawHighlight(r);
if (GrHasColor())
Draw(r);
}
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